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Learning about natural environment while playing

Environmental education is about organized efforts that teach how natural environment functions and, particularly, how human beings can manage their behavior and ecosystems in order to live sustainably. The term is often used to imply education within the school system, however, it is also used in a broader sense to include all efforts -i.e. print materials, websites etc- to educate the public.

Here are two such recent initiatives which we found interesting and inspiring:


The original Botanic Garden of Cambridge University was founded in 1762 in the centre of the City, now known as the New Museums Site. The Garden was initially conceived as a typical Renaissance physic garden, inspired by the Chelsea Physic Garden in London. It grew herbaceous plants used for the education of medical students at the University.

Today’s much larger Botanic Garden, occupies a 40 acre site, and is the work of John Stevens Henslow, Professor of Botany at Cambridge from 1825 to 1861 who prepared the ground so that it would contain a rich tree collection. Botanic Garden richness and uniqueness -with more than 8000 species planted- relies on the systematic use of sustainable horticulture, with a reduced use of material, limited chemical inputs and recycling as much as possible, while wildlife is encouraged to flourish by use of a natural pest control, and by recycling all green waste.

On June 22nd and 23rd, experts, volunteers, children and members of the public raced against time to count and observe as many species of animals and plants as possible on the Garden’s grounds. Have a taste of the event and get inspired while watching the video.


Kids know more about Pokemon creatures than they do about real creatures. The above statement -on which you will certainly agree- is the starting point of a new canadian inspired project called Phylo. It represents a crowd sourced, open access and open game development card game that makes use of the wonderfully complex and inspiring notion of biodiversity. Participation to the enrichment of the Phylo project ranges from giving art or science expertise, gaming advice, programming tips, as well as providing general feedback by leaving comments and more. A wonderful idea that seems to combine fun and educational purposes.

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